Students: The theme will revolve around a prop, that Game studios usually look for in entry-level 3D Game artists..
Professionals: The theme will revolve around Hard Surfacing modeling, that studios usually look for in experienced 3D Game artists.
The theme will be revealed prior to the start of the competition.
The participant has to provide the final model and 5 screen shots / rendered images + 5 wire frame images of the model (front, left, right, back and perspective of the model) for judging.
Maya, Zbrush and Substance Painter will be provided to both Students and Professionals Category.
Participants will have access to mentoring from Industry leaders during the course of the competition.
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You need to register for the competition and follow all the relevant guidelines.
The competition has two separate categories – Students and Professionals. Be sure to select the appropriate category while filling the Registration Form. If you are a part-time student and part-time working professional, you will qualify under the Student Category.
Participants must share a link to their work in the Registration Form to be selected for the competition. Only the best of the best will be selected for the competition.
You will be purely judged based on your 3D Game asset model & texture output. Don’t waste your time in lighting your model, the focus will purely be on the model, the texture and the appeal values.
Theme of the challenge and other specific details pertaining to this category will be revealed just before the start of the challenge. It is advised to arrive one hour prior to the start of the challenge.
Yes. If you would like, the judges or an industry expert would give you a personal feedback, either via Live Video Call or a Recorded Session.
The competition will be begin on Saturday, June 22nd, 2019 at 8:00 AM and go on till next day i.e. Sunday, June 23rd, 2019, 8 am. Check in would start at 7:00 AM on June 22nd and close at 7:45 AM. You are requested to reach the venue for registration by 7:00 AM.