- I have a question that I need an answer to. Where can I ask?
Please Click here to send us a message for any query related to Competitions. Consider allowing 2-3 days for your queries to be answered. Also, be sure to go through the FAQ thoroughly, chances are your question has already been answered. Be sure to mention Hackathon in the Subject Line.
- What is the goal of hackathon?
We want to create an environment that embraces new ideas and technology solutions for the Animation/ VFX /Gaming Industry. We know it may take you less than 22 hours to build a solution to the problem statement, but this is ample time to form teams of competent people, exchange new ideas and complete the problem statement.
You need to Register for the competition and follow all the relevant guidelines, and important dates mentioned on the site here.
- Is this Hackathon open for Students / Professionals? What if I am part-time studying and part-time working?
The Hackathon has two separate categories – Students and Professionals. Be sure to select the appropriate category while filling the Registration Form. If you are a part-time student and part-time working professional, you will qualify under the Students category. You will be required to show your original student ID.
- When will the theme of the competition be announced? Will I be intimated by email about the same?
Theme of the Hackathon and other specific details pertaining to this category will be revealed just before the start of the challenge on May 13, 2017. It is advised to arrive one and half hours prior to the start of the challenge.
- How can I prepare for this hackathon — do you have any tutorials or areas I should focus on?
Learn coding in the Game Engine of your choice (Unity or Unreal) and go through the reference links on pattern generation algorithms and specific control of meshes, animations, camera and GUI in the game engine.
Also, there is a Unity workshop organized on May 12, 2017 which will be conducted by Unity, as part of the conference.
You may attend workshop on May 12, 2017, without having to register for the workshops or having to pay. You are however requested to block a seat for you in advance by sending an email to firstname.lastname@example.org . Schedule of the workshop will be announced on the website soon.
- What tools are we allowed to use?
You can choose between Unity and Unreal. The core part of the procedural generation needs to be implemented in one of these two platforms. You are welcome to use assets created in other platforms, or download free assets that support your generation algorithm (which will be implemented in Unreal or Unity).
- Are we allowed to have our Unreal/Unity installation loaded with custom plugins?
You will need your own laptop/PC and your own Unity/Unreal installation. Check online now and download the latest version. You are not allowed to use custom paid plugins, as it renders your suission importable. You are required to submit both your release build and the source (assets, code, free 3rd party plugins/tools if required to build/run your project).
- What do you mean by “adherence to generation rules”?
The challenge and specific judging details will be announced at the start of the Hackathon, as we do not want to give away the secret challenge now. Please, visit the learning resources section of http://gafx.in/procedural-generation/ for some popular algorithms. You are free to use other algorithms and borrow code resources freely available online. Please, ensure that you clearly acknowledge your sources, otherwise the entries will be disqualified if we find you are unfairly claiming 3rd party code as your own.
- Would we have internet access provided to us at the venue?
Yes, You will be provided with Wi-Fi Services for access on your laptops.
- What are the timings for the Hackathon?
The Hackathon starts at 10:00 AM on Saturday, May 13, 2017 and ends at 08:00 AM on Sunday, May 14, 2017. It is advised to arrive one and half hours prior to the start of the Hackathon.
- What kind of Coding challenge will be given in the Hackathon ?
As this event is Animation / VFX / Gaming industry related, the coding challenge will be related to solving a real-world problem using optimization driven by animation/simulation in a game engine.